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introduction

Argus Labs

is realizing a future

where games are open, interoperable,

and shaped

by emergent gameplay.

At the convergence

of distributed systems

and protocol engineering, we are advancing

the

way to build, play, and extend

massively multiplayer online games.

[ MISSION ]
The Internet
→ Of Games™

world engine

Architects of World Engine

  • Sharded Rollup SDK

    World Engine’s novel layer 2 sharding architecture empower game developers to build their own horizontally scalable blockchain that inherits the security of the underlying layer 1 blockchain.

  • Made for Games, Not JPEGs

    Inspired by the server architecture behind the most computationally intensive online games, World Engine's game shards allow developers to build their games fully onchain.

  • EVM-compatible

    Build your rollup on top of the largest blockchain developer ecosystem: Ethereum. As an EVM-compatible blockchain, World Engine-based chain supports all Ethereum wallets and toolings.

  • Build on World EngineBuild on World Engine

work pillars

Foundational Pillars of Argus

  • 001 Research Lab

    We build novel infrastructure, primitives, and game economy design to advance the World Engine ecosystem and crypto gaming as a whole.

  • 002 Game Studio

    Argus is a games company, not a pick-and-shovel company. We build games on the World Engine stack and trailblaze the path to realizing the Internet of games.

  • 003 Game Publisher

    We help game studios building on the World Engine get from 0 to 1 through our edge in crypto gaming infrastructure, research, and growth.

games

World Engine Games

03/03

// REDACTED \\

A secret project by Argus. Stay tuned to learn more.

Dark Frontier

Fully onchain, zero-knowledge space conquest MMORTS, powered by 「 World Engine 」

// REDACTED \\

A secret project by Argus. Stay tuned to learn more.

[ MANIFESTO ]

DEAR ASPIRING WORLD ARCHITECTS

Despite being

internet-native game

worlds exist in siloed systems --

seemingly tucked

away in the dark

dark corners of the universe.

[001] ERROR

[002] ERROR

[003] ERROR

*IT DOESN’T
HAVE TO BE
LIKE THIS*

FROM MAGNAVOX ODYSSEY TO ULTIMA ONLINE

IT WASN’T ALWAYS LIKE THIS

ARE YOU IN?

BUILD THE FUTURE OF GAMING

[BECOME A >>
-- WORLD ARCHITECT]

BUILD THE FUTURE OF GAMING

[BECOME A >>
-- WORLD ARCHITECT]

BUILD THE FUTURE OF GAMING

[BECOME A >>
-- WORLD ARCHITECT]

It's time for a new era

in video games

view open positionsview open positions

[ ABOUT ]
THE WORLD →
// ARCHITECTS

THE >> TEAM

Scott Sunarto

// Founder & CEO

Grace Bai

// Head of Global Operations

Olivier Lee

// Lead Game Designer

Tyler Goodman

// Senior Software Eng.

Jeremy Randolph

// Senior Software Eng.

Brian Yeh

// Senior Software Eng.

Mark Davis

// Senior Game Developer

Ardi Wicaksono

// Senior Game Developer

Heronimus Adie

// Senior DevOps Engineer

Namra Patel

// Software Engineer

Ananda Syahputra

// Senior Graphic Designer

Ferry Feriansyah

// Senior UI/UX Designer

Remy Tanutama

// Community Manager

Precious Salvador

// EA & Ops

The >> Investors

[ BLOG ]

[ / FAQ \ ]